

Croco - 70 Hp, 30 Damage, Very Low Range, Single Target, Slightly Fast Speed.Those Guys - 200 Hp, 20 Damage, Very Low Range, Single Target, Above Average Speed.Snache - 100 Hp, 15 Damage, Very Low Range, Single Target, Average Speed.Doge - 90 Hp, 9 Damage, Very Low Range Single Target, Below Average Speed.Starred Alien - Has a Barrier and can Warp cats back.Metal - Takes only 1 damage from every attack (apart from critical hits).Traitless- The default and basic enemies, they are not weak to any cats but they are fairly easy to beat.Traits are things in this mode that can be countered by certain cats. Normal Wave 121-130 - Cats of the Cosmos #3.Normal Wave 111-120 - Cats of the Cosmos #2.Normal Wave 101-110 - Cats of the Cosmos #1.Normal Wave 91-100 - Into the Future #3.The enemies have a Base, And you have to defeat it to get to the next wave.You can use it to send a shockwave against enemies to kill them.
#The battle cats wiki doge dark plus#

Once the Master As are dead, kill the base. Titan Cat works very well here in all forms.

Once the wave of Doge Darks and Gabriels are gone, stall with meatshields and summon tankers whenever you can. When you hit the base, outlast the Doge Darks and Gabriels with a spammable area attacker like Paris Cat or Drama Cats. Then send out a tanker/heavy hitter such as Can Can Cat, Jamiera Cat or Crazed Titan Cat. Cyberpunk usually prevails here, as they can outrange the Master As, slowing their progress and chipping away at their health, just be sure to shield them well.Īt the start, use some meatshields to stall Camelle for around 6,000¢. Using tanky cats such as the dual titans can help stall the Master As, but using units that outrange the stack will usually be able to chip away at them. The main threat of this level is the stack of Master As that will usually push your cats back to your base. The Camelle at the start is not a major threat, and can easily be stalled by sending out the occasional Wall Cat.
