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In a storytelling game, they feel almost lazy or arrogant, as though the writers felt that the player shouldn’t focus on such base things as graphics when the story and combat were the purpose of development. The difference, to me, is in how those graphics are used. Whatever happened, there, I like it.Īgain, the graphics are rough – they’re the 8-bit style that was insanely popular in indie games last year, but then kind of trailed off a bit.
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The shrieks when characters are running away from zombies are particularly delightful, for some reason, and I think perhaps it’s a comedic tone. Sound effects such as shuffling, shouts of alarm, weapons, and even the silly voice acting (random syllables that are almost musical) contribute to an atmosphere that keeps things light, but also reminds the player that there are things to get done. The music is rough, but so are the graphics, and both are done on purpose. I’d say the sound design is not only appropriate, but suitably creepy. The responsiveness was great, too – if you want that zombie to mutate, dammit, it’s going to happen right that second. Aside from the occasional derp (which is kind of my thing – you can’t learn without making mistakes!), I had very little trouble navigating, and it was all very intuitive at its core. You have your number bar to select which item you’re going to use, you can use either the arrow keys or WASD to scroll through the environment, and you make selections and zoom with the mouse. Getting down to brass tacks, the controls in Zombie Night Terror are extremely simple, and are essentially the same as a very simple ARPG, oddly. Zombies must feed, and they must infect others to continue to be able to beat the odds, and both of those are your responsibility. Whoops.Īs you progress, you gain the ability to add different kinds of zombies to the mix for maximum impact. These mutations allow you to overcome greater obstacles such as humans with stronger weapons, and using combos help to (literally) pave the way for the horde to overtake all life. There are 40 levels, so pay attention – everything is important when you’re hunting creatures who don’t want to die.Īlso important: not accidentally directing your zombies off of a balcony. In some levels, this is the only way to reach your goal, so direction of the horde becomes critically important. Barrels of toxic infection are placed in areas, which refill your syringe supplies when zombies walk past them. As an added bonus, there are a number of armed humans that can be difficult to overpower, and when one of the challenge goals is to not lose any zombies during the attack, more strategy must be applied to turn them as soon as possible to minimize risk.
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Later levels introduce you to the complicated concept of directing the zombies via small arrows on the ground (to go up and down stairs), and unlocking doors (via small icons underneath said doors). This simplicity gives way, very slowly, to a degree of difficulty that is maddeningly addictive.
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Since people will scream and run away, you must figure out how to surround them, and seeing as how you have a few syringes of the “good stuff” to pass around, it’s not difficult to just infect those on the outside of the screen, so they can close in. As a challenge, you can attempt to kill every human. For example, the first level instructs you to kill 12 humans with the virus, via zombies. The game begins with different chapters, each with a goal and a challenge. I think it’s pretty safe to say that if the syringe is glowing, that’s even more incentive not to inject. The premise behind Zombie Night Terror isn’t terribly different, you’re just strategically placing infections and directing them via environment guides. I have killed the entire world with a bacteria in less time than it takes between being called into an exam room and the doctor arriving (this is my primary mobile gaming time, ironically). and Infectonator have proven me to be a great vector for dis- wait, no, they prove that I am a great controller of vectors of disease. I feel pretty confident in saying that games like Plague, Inc. A sometimes very slow-paced strategy game (I mean, these aren’t exactly the energetic zombies from 28 Days Later), Zombie takes games such as Infectonator and expands on the concept so that players aren’t simply placing zombies and hoping for the best players are controlling the horde…at least, that’s the idea. Such is the premise of Zombie Night Terror, from developer NoClip. Glowing an ominous green, it causes users to become nauseated, coughing up blood until they become part of an unholy army of the undead. A poorly-cut, homemade intravenous drug called Romero (nudge nudge, wink wink) is causing some additional side effects than those that are usually experienced.
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